An ongoing project on my Youtube-channel is to republish the tracks played on the gameradio of American truck simulator and Euro truck simulator 2, added in update 1.60.
Get copies from me
If you want a copy of the tracks, send an email to me at leslie.clarke@gmx.co.uk (please use an appropriate subjectline). State what song(s) you want and I’ll send it/them over in due time. The files you’ll receive are in the open Ogg-format and have been ripped directly from the game’s files; however, I’ve taken the liberty of attaching a coverimage and some metadata based on information from the games.
Rip the tracks yourself
You can also rip the tracks yourself if you’ve a local installation of either ATS or ETS2:
Go to the toolspage of the SCS modding wikiA.t/Wm and download either the gamearchivepacker or -extractor. It’s a Zip-archived EXE, so decompress it wherever’s convenient. Folks on Linux or Mac OS can run the chosen tool on the commandline using Wine.
Extract the archive
base.scs, which is in the game’s directory. Uncompressed, the size comes in at over 20 GB, so it’ll take a few minutes; you should specify an outputdirectory instead of extracting into the gamedirectory itself.The directory for the gameradio is
offline_radio/, a toplevel directory. Each station has its own subdirectory, with the station’s tracks residing in themusic/-directory of that subdirectory.
Miscellanea:
offline_radio/offline_radio.siicontains metadata about each station. Each stationdirectory has atracks.sii, which contains metadata about the tracks played on the station. Using these two files as a base it’s probably possible to add your own, custom gameradio with a mod.Notably, Escape has a few tracks which, as of update 1.60, are commented out due to “content ID issues” that make them non-streamsafe; Escape is otherwise intended to be streamsafe.
The other music used by the game, such as the “desktop”-backgroundmusic, are stored in the format used by the Fmod-soundengine and cannot be played with a regular mediaplayer.